Cell Shading
Creating banded lighting for a shader.
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Ramp Shading
Lighting an object based on a texture ramp.
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Outline
Adding an light dependent outline via geometry.
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Outline 2
An additional light dependent frensel outline with a sharp cutoff.
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Crosshatching
Light dependent crosshatching with adjustable intensity.
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Warped Lighting
Warping a light ramp to distort lighting falloff.
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TF2
Rebuilding the lighting model from Team Fortress 2
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