Blinn
A common alternative specular to phong.
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Minnaert
A diffuse lighting model that darkens around the edges.
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Oren-Nayar
A diffuse lighting model that takes surface roughness into account.
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Oren-Nayar Approximate
A cheaper way to approximate Oren-Nayer I came up with.
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Strauss
A lighting model that takes roughness and metallicy into account for diffuse and specular lighting
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Schlick Specular
A specular model that avoids using exponents, making it cheaper.
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Cook-Torrance
A physically based shader taking roughness into account. Using a Beckmann specular model.
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Anisotropic
A shader with anisotropic highlights.
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Anisotropic Transparency
Adapting anisotropic highlights to work with hair.
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Kajiya-Kay
Another anisotropic alternative for hair.
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