This is a fairly straightforward extension of the previous shader. It adds support for point lights and multiple light sources. Unfortunately we have 2 diverging paths for lighting that makes things difficult to be 100% the same in either program. As far as i know, i can only access the position data in Maya for the point light, and not the falloff or brightness, so i used the light color alpha to determine brightness and added a custom falloff attribute.
In terms of Unity, lighting is done in multiple passes, generally one per light as far as i can tell. This may be behind some of the draw call woes i've dealt with in the past with Unity...perhaps i should work on lightmap support for these at some point to reduce the draw calls.
In any case, both examples are available for download.
In terms of Unity, lighting is done in multiple passes, generally one per light as far as i can tell. This may be behind some of the draw call woes i've dealt with in the past with Unity...perhaps i should work on lightmap support for these at some point to reduce the draw calls.
In any case, both examples are available for download.
Maya CGFX File:
vertexlitlamberttexturemultilights.cgfx |
Unity SHADER File:
vertexlitlamberttexturemultilights.shader |